I know the team's passionate about making combat a better experience for their players and they know what they want the game to be and I respect those things, but I've always felt like the game's strength lies more in exploration and creative, fun NPCs and non-combat problem solving, so the newest area with what feels like all its emphasis on combat in order to to progress has been difficult to enjoy for me personally.
I completely understand if 'less combat' doesn't fit what you guys want the game to be, I just figured I would let y'all know in case that's a perspective other fans have too. Thanks!