less focus on combat
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Xil
I know the team's passionate about making combat a better experience for their players and they know what they want the game to be and I respect those things, but I've always felt like the game's strength lies more in exploration and creative, fun NPCs and non-combat problem solving, so the newest area with what feels like all its emphasis on combat in order to to progress has been difficult to enjoy for me personally.
I completely understand if 'less combat' doesn't fit what you guys want the game to be, I just figured I would let y'all know in case that's a perspective other fans have too. Thanks!
Janna Kocha
complete
Janna Kocha
There's two different sides to this. Windless Woods does have a ton of secrets and exploration and fun NPCs. But also it is a harder zone. It's meant for players to not just charge over there with their level 2 sword. As the zones progress, this will be more normal. Farmlands was very open and more about learning crafting and housing and such. It was more of a peaceful zone with a few enemies here and there. It's like the home base and you go from there. Each zone will have a different feel, but I do understand where you are coming from with this.